Computing

Mr. Ritson is our Computing Subject Lead

Intent:

We equip children with the appropriate understanding and skills required to stay save online. We stimulate the children’s interest in and understanding of how computers and computer systems work, and how they are designed and programmed. Pupils gain an understanding of computational systems of all kinds, whether or not they include computers. There are opportunities for creative work in programming and digital media. Pupils become digitally literate– able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

Curriculum Overview
Skills Progression
of
Zoom:
Subject Leader Action Plan
Our Curriculum:

As a school, we have chosen the Purple Mash Computing Scheme of Work from Reception to Year 6. The scheme of work supports our teachers in delivering fun and engaging lessons which help to raise standards and allow all pupils to achieve to their full potential. We are confident that the scheme of work meets the national vision for Computing and provides strong cross-curricular links. 

 

Early Years:

We aim to provide our pupils with a broad, play-based experience of Computing in a range of contexts. We believe the following:

  • Early Years learning environments should feature ICT scenarios based on experience in the real world, such as in roleplay.
  • Pupils gain confidence, control and language skills through opportunities to ‘paint’ on the interactive board/devices or control remotely operated toys.
  • Outdoor exploration is an important aspect, supported by ICT toys such as metal detectors, controllable traffic lights and walkie-talkie sets.
  • Recording devices can support children to develop their communication skills. This is especially useful for children who have English as an additional language.

 

Key Stage 1 outcomes:

  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions.
  • Write and test simple programs.
  • Organise, store, manipulate and retrieve data in a range of digital formats.
  • Communicate safely and respectfully online, keeping personal information private, and recognise common uses of information technology beyond school.

 

Key Stage 2 outcomes:

  • Design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Describe how Internet search engines find and store data; use search engines effectively; be discerning in evaluating digital content; respect individuals and intellectual property; use technology responsibly, securely and safely.
  • Use sequence, selection and repetition in programs; work with variables and various forms of input and output; generate appropriate inputs and predicted outputs to test programs.
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
  • Use logical reasoning to explain how a simple algorithm works and to detect and correct errors in algorithms and
    programs.
  • Understand computer networks including the internet; how they can provide multiple services, such as the worldwide web; and the opportunities they offer for communication and collaboration.

Our children are provide an exciting, rich, relevant and challenging Computing curriculum. They are responsible, respectful and competent users of data, information and communication technology. They are equipped with the capability to use technology throughout their lives and to reap the benefits of the online world, whilst being able to minimise risk to themselves or others. Our pupils understand the importance of governance and legislation regarding how information is used, stored, created, retrieved, shared and manipulated. They are critical thinkers, reflective learners and are able to utilise computational thinking beyond the Computing curriculum.